Features

  • Fun-filled & award winning learning games
  • Shapes & placing in designs and problem solving/early physics
  • Creative drawing skills and counting with numbers/dice
  • Letters, spelling & vocabulary
  • Suitable for ages 6-10+


The Osmo Genius Starter Kit makes it fun for children to learn, using toys as teaching tools. Osmo is magic. In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child's game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. Genius Starter kit focuses on the following game play: shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (masterpiece), counting with numbers/dice (numbers), letters, spelling & Vocabulary (words). approved by parents and teachers worldwide, used in over 30, 000 classrooms. Tag your photos on social media with #osmo magic to be featured.