Adventures in Arduino - Paperback Book
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• Discover how to program for Arduino (not included) in this easy to understand guide for 11-15 year olds
• Learn how to use your Window, Mac or Linux computer for Arduino programming
• 320-page paperback book with nine projects
• Design and program amazing projects from a message sign to a maze gameWhat is this book about?
Get started and learn to program with Arduino (not included). Arduino is a great way to see your programming come to life through models, projects and experiments. Develop your skills and learn to program projects such as crystal balls, wind chimes and message signs using your Arduino and a range of components. With nine projects to choose from and easy step-by-step instructions, this guide is perfect for 11 to 15 year olds to learn programming while having fun. Learn how to get started prototyping using a breadboard and components to design new and unique projects. Get the skills and confidence to start creating your own projects - the only limit is your imagination.
Who is the author?
Adventures in Arduino is written by Becky Stewart, the founder of Codasign – an organisation that teaches Arduino and other technology skills to young people. The colourful 320-page paperback is written in easy to understand English with illustrations, a great introduction to Arduino and step-by-step instructions for nine different projects.
From the Back Cover:
Go from beginner to Arduino developer with 9 amazing adventures
Have a blast building and programming interactive electronic crafts with Arduino. Author Becky Stewart walks you step by step through 9 exciting projects geared toward the beginner. You will learn how to download and install Arduino for multiple operating systems (Windows, Mac or Linux), how to make the most of Arduino with basic programming concepts and much more, so you can start having fun right away watching your designs come to life.
You'll start with simple creations and move toward more complex crafts as you master each new set of skills. Every chapter is a project, and before you're finished, you'll build a crystal ball that reacts to touch and a computer game controller! You'll learn to:
• Build an LED circuit
• Prototype on a breadboard and use servos, shift registers and sounds
• Create an electronic status message sign
• Work with motors
• Make an augmented wind chime
• Sew a secret message in lights onto a hoodie
• Construct a marble maze game that keeps track of your score
• Develop the skills and confidence to tackle other projects
About the Author
Becky Stewart founded Codasign, a London education company that teaches Arduino and other technology skills to young people. She documents her engineering work at http://blog.theleadingzero.com/.